ehh, you know how I feel about it. some of us use hyperbole to cope
Yeah, I’m fine with it, but it would be super useful if it was marked more often, like how people mark sarcasm. Things like hyperbole and sarcasm can be hard to catch in a text-only form if you don’t know the person, and sometimes even if you do know the person. It’s a good thing to mark it to avoid being misunderstood.
just a heads up, if i ever weird you out on any level, too friendly, too flirty, anything at all, i encourage you to be very vocal towards me about it to make sure i dont continue to make you uncomfortable. i dont want anyone feeling like im not someone they can trust and be comfortable around.
uhhhh both Portals did a lot right, every Half-Life game was amazing for the time it came out, Hotline Miami mixed aesthetic with blazing pulsing action with interesting meta commentary on violence in games, but maybe… maybe Bastion? Yeah. Nothing feels out of place, the story does not get in the way of the mechanics (nor vice-versa), the music, art, mechanics, voice-acting, plot, and world-building all fit into a perfect holistic whole. Also, towards the end of the game there is a *game mechanics and game feel* -based METAPHOR (as a game mechanics / ludic-based design nerd this highly interests me) that brings the plot to a climax while the music swells and some of the best lines in the game are dropped by an amazingly voiced character and ahhhhhh.
Bastion’s was pretty great, and fit perfectly with aesthetic + everything else. Hotline Miami was also great.
F: Biggest Let down?
Golden Sun: Dark Dawn. Bioshock 2 was pretty disappointing too.
T: Best game memory?
Before I got to college I contacted my to-be-roommates by email, and ended up playing some TF2 with Kyle. I (medic) ubercharged him (engineer) to barely hold off the advance of the other team’s cart, securing the game. It was thrilling to just barely win, with such teamwork. I feel like I have better memories for non-electronic games, but videogame asks, so… Also I omitted memories about beating a thing and liking it, trying to think more about stuff around a game as opposed to in it.
W: Any games you regret getting rid of?
Maybe some old handheld games, but it’s easy to emulate so I don’t regret anymore…
X: What you’d like to change about your favorite franchise?
How often it is released (Half-Life 3 will come one day, I hope). It feels a little weird to say that that’s my favorite franchise, but I guess most other franchises I like I tend to think of as separate games, and the Half-Life series just does a lot of things right with regards to environmental storytelling and design.
From now on Im going to speak like an anime protagonist giving an inspirational speech, because….. *clenches fist* because there are people who believe in me! People who are constantly giving me strength! And even if they’re not with me right now…. *faint smile at the ground*…. They’re always sending me their wishes a-and I want to be able to give them courage too!!!!
I got an email a few days ago from a mother trying to get an internship for her son, at a cool summer tech camp I worked at during the summers in between college. She’s trying to learn about the place and ask what I know about their potential interest in an intern.
Yes, it’s definitely something. I need to have it up and running for a lot longer, but I think I’ll do that when I am in the mood to listen to its ambiance. I’m sure he’s hidden things in this game at timestamps quite far into the future.
I can easily imagine there being those sort of things. I want to find more evidence of how the images are used, I might make a mountain with simple images to make that easier. Though it’s possible an image my be hashed to a number for rain frequency or some silliness like that, untold possibilities of non-discoverable results. I would love to look at code, since it seems to be made in Unity.